HB-4926, As Passed House, June 12, 2018
SUBSTITUTE FOR
HOUSE BILL NO. 4926
A bill to create the lawful internet gaming act; to impose
requirements for persons to engage in internet gaming; to create
the division of internet gaming; to provide for the powers and
duties of the division of internet gaming and other state
governmental officers and entities; to impose fees; to impose a tax
on the conduct of licensed internet gaming; to create the internet
gaming fund; to prohibit certain acts in relation to internet
gaming and to prescribe penalties for those violations; to require
the promulgation of rules; and to provide remedies.
THE PEOPLE OF THE STATE OF MICHIGAN ENACT:
Sec. 1. This act shall be known and may be cited as the
"lawful internet gaming act".
Sec. 2. (1) The legislature finds that the internet has become
an integral part of everyday life for a significant number of
residents of this state, not only in regard to their professional
lives, but also in regard to personal business and communication.
Internet wagering on games of chance and games of skill is a core
form of entertainment for millions of individuals worldwide. In
multiple jurisdictions across the world, internet gaming is legal,
regulated, and taxed, generating billions of dollars in revenue for
governments.
(2) In an opinion dated September 20, 2011, the United States
Department of Justice reversed its previous interpretation of 18
USC 1084, commonly referred to as the federal wire act, allowing
states, subject to certain restrictions, to legalize and regulate
internet gaming and capture the revenue for the benefit of state
governments.
(3) In order to protect residents of this state who wager on
games of chance or skill through the internet and to capture
revenues and create jobs generated from internet gaming, it is in
the best interest of this state and its citizens to regulate this
activity by authorizing and establishing a secure, responsible,
fair, and legal system of internet gaming that complies with the
United States Department of Justice's September 2011 opinion
concerning 18 USC 1084.
(4) The legislature additionally finds that this act is
consistent and complies with the unlawful internet gambling
enforcement act of 2006, 31 USC 5361 to 5367, and specifically
authorizes use of the internet to place, receive, or otherwise
knowingly transmit a bet or wager if that use complies with this
act and rules promulgated under this act.
(5) The legislature additionally finds that this act is
consistent and complies with the state constitution of 1963 by
ensuring that internet gaming only occurs in casinos that are
lawfully operating in this state.
Sec. 3. As used in this act:
(a) "Athletic event" means a sports activity that involves the
athletic skill of 1 or more players or participants. Athletic event
does not include any of the following:
(i) Horse racing.
(ii) College, high school, or other amateur sports.
(iii) Roulette, poker, blackjack, a card game, a dice game, or
any other game or contest typically offered in a casino.
(b) "Authorized participant" means an individual who has a
valid internet wagering account with an internet gaming licensee
and is at least 21 years of age.
(c) "Board" means the Michigan gaming control board created
under section 4 of the Michigan gaming control and revenue act,
1996 IL 1, MCL 432.204.
(d) "Class III gaming" means that term as defined in 25 USC
2703.
(e) "Casino" means a building or buildings in which gaming is
lawfully conducted under the Michigan gaming control and revenue
act, 1996 IL 1, MCL 432.201 to 432.226, or in which class III
gaming is lawfully conducted by an Indian tribe under a facility
license issued in accordance with a tribal gaming ordinance
approved by the chair of the National Indian Gaming Commission.
(f) "Division" means the division of internet gaming
established under section 5.
(g) "Fantasy sports game" means a fantasy or simulation sports
game or contest with a cash or cash equivalent entry fee that meets
all of the following conditions:
(i) The value of all prizes offered to winning game
participants is established and made known to the game participants
in advance of the fantasy sports game and their value is not
determined by the number of game participants or the amount of any
fees paid by the game participants.
(ii) All winning outcomes reflect the relative knowledge and
skill of game participants and are determined predominantly by
accumulated statistical results of the performance of athletes in
real-world athletic events.
(iii) A winning outcome is not based on the score, point
spread, or performance of a single real-world team or any
combination of teams or on any single performance of an individual
athlete in a single athletic event.
(h) "Fund" means the internet gaming fund created under
section 15.
(i) "Gross gaming revenue" means the total of all internet
wagers actually received by an internet gaming licensee licensed by
the division, less the total of all winnings paid out to authorized
participants. As used in this subdivision:
(i) "Prizes" includes both monetary and nonmonetary prizes
received directly or indirectly by an authorized participant from
an internet gaming licensee licensed by the division as a direct or
indirect result of placing an internet wager. The value of a
nonmonetary prize is the actual cost of the prize.
(ii) "Winnings" includes all of the following:
(A) The total amount authorized participants receive as prizes
during the accounting period.
(B) Stakes returned to authorized participants.
(C) Other amounts credited to authorized participants'
accounts, including the monetary value of loyalty points, free
play, and other similar complimentaries and incentives granted to
authorized participants as a result of participation in internet
games.
(j) "Institutional investor" means a person that is any of the
following:
(i) A retirement fund administered by a public agency for the
exclusive benefit of federal, state, or local public employees.
(ii) An employee benefit plan or pension fund that is subject
to the employee retirement income security act of 1974, Public Law
93-406.
(iii) An investment company registered under the investment
company act of 1940, 15 USC 80a-1 to 80a-64.
(iv) A collective investment trust organized by a bank under
12 CFR part 9.
(v) A closed end investment trust.
(vi) A chartered or licensed life insurance company or
property and casualty insurance company.
(vii) A chartered or licensed financial institution.
(viii) An investment advisor registered under the investment
advisers act of 1940, 15 USC 80b-1 to 80b-21.
(ix) Any other person that the division determines should be
considered to be an institutional investor for reasons consistent
with this act.
(k) "Internet" means the international computer network of
interoperable packet-switched data networks, inclusive of such
additional technological platforms as mobile, satellite, and other
electronic distribution channels approved by the division.
(l) "Internet game" means a game of skill or chance that is
offered for play through the internet in which a person wagers
money or something of monetary value for the opportunity to win
money or something of monetary value. For purposes of this
definition, free plays or extended playing time that is won on a
game of skill or chance that is offered through the internet is not
something of monetary value. Internet game includes gaming
tournaments conducted via the internet in which persons compete
against one another in 1 or more of the games approved by the
division or in approved variations or composites as approved by the
division.
(m) "Internet gaming" means operating, conducting, or offering
for play an internet game.
(n) "Internet gaming licensee" means a person that is issued
an internet gaming license from the division to conduct internet
gaming or is otherwise authorized to conduct internet gaming under
section 7.
(o) "Internet gaming platform" means an integrated system of
hardware, software, and servers through which an internet gaming
licensee conducts internet gaming under this act.
(p) "Internet gaming vendor" means a person that provides to
an internet gaming licensee goods, software, or services that
directly affect the wagering, play, and results of internet games
offered under this act, including goods, software, or services
necessary to the acceptance, operation, administration, or control
of internet wagers, internet games, internet wagering accounts, or
internet gaming platforms. Internet gaming vendor does not include
a person that provides to an internet gaming licensee only such
goods, software, or services that it also provides to others for
purposes not involving internet gaming, including, but not limited
to, a payment processor or a geolocation service provider.
(q) "Internet wager" means money or something of monetary
value risked on an internet game offered under this act.
(r) "Internet wagering" means the placing of wagers with an
internet gaming licensee using a computer network of both federal
and nonfederal interoperable packet switched data networks through
which the internet gaming licensee may offer internet games to
authorized participants who have established a wagering account
with the internet gaming licensee.
(s) "Internet wagering account" means an electronic ledger in
which all of the following types of transactions relative to the
internet gaming platform are recorded:
(i) Deposits.
(ii) Withdrawals.
(iii) Amounts wagered.
(iv) Amounts paid on winning wagers.
(v) Service or other transaction-related charges authorized by
the authorized participant, if any.
(vi) Adjustments to the account.
(t) "Person" means an individual, partnership, corporation,
association, limited liability company, federally recognized Indian
tribe, or other legal entity. Person does not include this state or
any department or agency of this state.
Sec. 4. (1) Internet gaming may be conducted only to the
extent that it is conducted in accordance with this act. A law that
is inconsistent with this act does not apply to internet gaming as
provided for by this act. This act does not apply to lottery games
offered by the bureau of state lottery either through the internet
or via its online terminal and network systems.
(2) An internet wager received by an internet gaming licensee
is considered to be gambling or gaming that is conducted in the
licensee's casino located in this state, regardless of the
authorized participant's location at the time the participant
initiates or otherwise places the internet wager.
(3) An internet wager received by a federally recognized
Michigan Indian tribe is considered to be gambling or gaming that
is conducted wholly within that Indian tribe's casino on Indian
tribal lands located in this state, regardless of the authorized
participant's location at the time the participant places the
internet wager.
(4) All internet wagers placed in accordance with this act are
considered placed when received by the internet gaming licensee,
House Bill No. 4926 as amended June 19, 2018
regardless of the authorized participant's location at the time the
participant initiates the wager. Any intermediate routing of
electronic data in connection with a wager, including across state
lines, does not determine the location or locations in which the
wager is initiated, received, or otherwise made, and does not
affect the fact that the wager is considered placed in the internet
gaming licensee's casino.
(5) An internet gaming licensee's primary internet gaming
operation, including facilities, equipment, and personnel who are
directly engaged in the conduct of internet gaming activities, must
be located in a restricted area on the premises of the internet
gaming licensee's casino. Backup equipment may be located outside
the internet gaming licensee's casino, as long as any wager is
placed with the internet gaming licensee on equipment that is
physically located within the internet gaming licensee's casino.
(6) Only an internet gaming licensee at its casino may
aggregate computers or other internet access devices in order to
enable multiple players to simultaneously play an internet game.
Except as provided in this subsection, a person shall not aggregate
computers or other internet access devices in a place of public
accommodation in this state, including a club or other association,
in order to enable multiple players to simultaneously play an
internet game.
[(7) An internet gaming licensee licensed by the division shall, on
the internet gaming platform used by the licensee, display in a clear, conspicuous, and accessible manner evidence of the licensee's internet gaming license issued under this act.]
(8] This act does not apply to a fantasy sports game.
Sec. 5. (1) The division of internet gaming is established in
the board. The division has the powers and duties specified in this
act and all other powers necessary to enable it to fully and
effectively execute this act to administer, regulate, and enforce
the system of internet gaming established by this act.
(2) The division has jurisdiction over every person licensed
by the division and may take enforcement action as provided in
section 9(2) against a person that is not licensed by the division
that offers internet gaming in this state.
(3) The division may enter into agreements with other
jurisdictions to facilitate, administer, and regulate
multijurisdictional internet gaming by internet gaming licensees to
the extent that entering into the agreement is consistent with
state and federal laws and if the gaming under the agreement is
conducted only in the United States.
(4) The division may permit an internet gaming licensee
licensed by the division to conduct internet wagering under this
act on any amateur or professional sporting event or contest, if
that internet wagering is not prohibited by federal law.
Sec. 6. (1) The division may issue an internet gaming license
only to a person that holds a casino license under the Michigan
gaming control and revenue act, 1996 IL 1, MCL 432.201 to 432.226.
The division shall issue an internet gaming license to the person
described in this subsection after receiving the application
described in subsection (3) and the application fee if the division
determines that the internet gaming proposed by the person complies
with this act.
(2) An internet gaming license issued under this act is valid
for the 5-year period after the date of issuance and, if the
division determines that the licensee continues to meet the
eligibility standards under this act, is renewable for additional
5-year periods. An internet gaming licensee shall not conduct
internet gaming until 1 year after the date this act is enacted
into law.
(3) A person may apply to the division for an internet gaming
license to offer internet gaming as provided in this act. Subject
to subsection (4), the application must be made on forms provided
by the division and include the information required by the
division, including, but not limited to, all of the following:
(a) Detailed information regarding the ownership and
management of the person.
(b) Detailed personal information regarding the person.
(c) Financial information regarding the person.
(d) The gaming history and experience of the person in the
United States and other jurisdictions.
(4) A person does not need to provide any information in an
application under subsection (3) that the person has previously
provided to the division unless the division notifies the applicant
that the division cannot locate the previously provided
information.
(5) An initial application for an internet gaming license must
be accompanied by an application fee of $100,000.00. The rules
promulgated under section 10 may include provisions for the refund
of an application fee, or the portion of an application fee that
has not been expended by the division in processing the
application, and the circumstances under which the fee will be
refunded.
(6) The division shall keep all information, records,
interviews, reports, statements, memoranda, or other data supplied
to or used by the division in the course of its review or
investigation of an application for an internet gaming license or a
renewal of an internet gaming license confidential and shall use
that material only to evaluate the application for an internet
gaming license for the license or renewal of the license. The
materials described in this subsection are exempt from disclosure
under section 13 of the freedom of information act, 1976 PA 442,
MCL 15.243.
(7) An application under this section must be submitted and
considered in accordance with this act and any rules promulgated
under this act.
(8) An internet gaming licensee licensed by the division shall
pay a license fee of $200,000.00 to the division at the time the
initial license is issued and $100,000.00 each year after the
initial license is issued. The division shall deposit all
application and license fees paid under this act into the fund.
(9) An institutional investor that holds for investment
purposes only less than 30% of the equity of a person applying for
an internet gaming license under this section is exempt from the
licensure requirements of this section.
Sec. 7. (1) A federally recognized Michigan Indian tribe that
operates a casino in this state in which class III gaming is
conducted may conduct internet gaming at that casino under this
act, commencing no sooner than 1 year after the effective date of
this act, if authorized by a compact the tribe has entered into
with this state under the Indian gaming regulatory act, Public Law
100-497, subject to the terms of the compact or amendment, and
requirements of applicable federal law.
(2) With respect to a request for a compact amendment or a new
compact to permit an eligible Indian tribe to conduct internet
gaming under this act, the tribe shall request the amendment or new
compact by letter from the tribal chairperson on behalf of the
tribe to the governor on behalf of this state. The letter described
in this subsection must include proposed terms consistent with this
act.
(3) With respect to a request to authorize an Indian tribe to
conduct internet gaming authorized under this act under the terms
of an existing compact that authorizes the Indian tribe to request
the addition of new class III games with approval by the governor,
the tribe shall request that internet gaming be added as an
additional class III game under the compact.
(4) The governor, on behalf of this state, may negotiate and
enter into a compact, on behalf of this state, with a federally
recognized Indian tribe, that expressly authorizes internet gaming
under this act. The terms of a compact or amendment to a compact
under this subsection must address the following:
(a) The amount and manner of revenue sharing payments to be
made to this state related to internet gaming.
(b) The legal and equitable remedies and process by which this
state may enforce, in federal courts, the terms of the compact or
amendment to a compact, including, but not limited to, the Indian
tribe's agreement to make revenue sharing payments to this state
based on revenues generated by the internet gaming conducted by the
Indian tribe.
(c) The types of internet games to be offered for play and
that the tribe may only offer for play those internet games that
the division has approved for internet gaming licensees licensed by
the division to offer.
(d) The tribe's commitment to develop and utilize responsible
gaming programs similar to those described in section 12.
(e) The tribe's obligation to develop and utilize financial
standards for internet wagering, internet wagering accounts, and
internet gaming platforms, systems and software, and other
electronic components for internet gaming that are similar to the
standards imposed by the division, or to standards promulgated by
the state of Nevada or the state of New Jersey.
(f) The tribe's obligation to develop and utilize 1 or more
mechanisms designed to reasonably verify that an individual who
desires to wager over the internet gaming platform used by the
tribe is 21 years of age or older.
(g) The tribe's obligation to develop and utilize verification
mechanisms designed to detect and prevent the unauthorized use of
internet wagering accounts and to detect and prevent fraud, money
laundering, and collusion.
(h) The tribe's obligation to ensure that its internet gaming
platform provider, if not tribally owned, is licensed as an
internet gaming vendor under this act.
(i) The tribe's obligation to cease all internet gaming
operations permitted by this act if a court enters a judgment or
order that has the effect of invalidating or otherwise rendering
inoperative section 6(1) or otherwise nullifies the ability of a
person that holds a casino license under the Michigan gaming
control and revenue act, 1996 IL 1, MCL 432.201 to 432.226, to
offer internet gaming under this act.
(j) The tribe's obligation to cease all internet gaming
operations if the tribe ceases operating its casino or the tribe
fails to offer class III games other than internet gaming at its
casino.
(5) The governor shall negotiate in good faith regarding an
eligible Indian tribe's request for a compact amendment or a new
compact under subsection (2). If the governor fails to negotiate
with an Indian tribe or fails to negotiate in good faith with
respect to any request that addresses the provisions set forth in
subsection (4), the Indian tribe may initiate a cause of action in
federal court as authorized under 25 USC 2710(d)(7).
(6) An Indian tribe authorized to conduct internet gaming
under this act pursuant to a compact, or amendment to a compact,
entered into with this state is authorized to become a party to any
multijurisdictional agreement entered into by the division under
section 5(3) of this act and may enter into agreements with other
Indian tribes to facilitate, administer, and regulate
multijurisdictional internet gaming to the extent that the
agreement is consistent with applicable tribe, state and federal
laws, including the Indian gaming regulatory act, Public Law 100-
497, and the unlawful internet gambling enforcement act of 2006,
Public Law 109-347.
Sec. 8. (1) The division may issue an internet gaming vendor
license to a person to provide goods, software, or services to
internet gaming licensees. A person that is not licensed under this
section shall not provide goods, software, or services as an
internet gaming vendor to an internet gaming licensee.
(2) On application by an interested person, the division may
issue a provisional internet gaming vendor license to a person that
applies for an internet gaming vendor license. A provisional
license issued under this subsection allows the person applying for
the internet gaming vendor license to conduct business with an
internet gaming licensee or person applying for an internet gaming
license before the internet gaming vendor license is issued to the
person. A provisional license issued under this subsection expires
on the date provided in the license by the division.
(3) An internet gaming vendor license issued under subsection
(1) is valid for the 5-year period after the date of issuance. An
internet gaming vendor license is renewable after the initial 5-
year period for additional 5-year periods if the division
determines that the internet gaming vendor continues to meet the
eligibility standards under this act.
(4) A person may apply to the division to become an internet
gaming vendor licensee as provided in this act and the rules
promulgated under this act.
(5) Subject to subsection (6), an application under this
section must be made on forms provided by the division and include
the information required by the division, including, but not
limited to, all of the following:
(a) Detailed information regarding the ownership and
management of the person applying for the internet gaming vendor
license.
(b) Detailed personal information regarding the person
applying for the internet gaming vendor license.
(c) Financial information regarding the person applying for
the internet gaming vendor license.
(d) The gaming history and experience of the person applying
for the internet gaming vendor license.
(6) If the person applying for the internet gaming vendor
license is licensed as a supplier under the Michigan gaming control
and revenue act, 1996 IL 1, MCL 432.201 to 432.226, the person does
not need to provide any information that it has previously provided
to the division unless the division notifies the person that the
division cannot locate the previously provided information.
(7) An application under this section must be accompanied by a
nonrefundable application fee in an amount to be determined by the
division, not to exceed $5,000.00.
(8) The division shall keep all information, records,
interviews, reports, statements, memoranda, or other data supplied
to or used by the division in the course of its review or
investigation of an application for licensure as an internet gaming
vendor confidential and use the materials only to evaluate the
application for licensure. The materials described in this
subsection are exempt from disclosure under section 13 of the
freedom of information act, 1976 PA 442, MCL 15.243.
(9) An internet gaming vendor shall pay a license fee of
$5,000.00 to the division at the time an initial license is issued
to the vendor and $2,500.00 each year after the initial license is
issued. An internet gaming platform provider shall pay a license
fee of $100,000.00 to the division at the time the initial license
is issued to the provider and $50,000.00 each year after the
initial license is issued.
(10) The division shall deposit all application and license
fees paid under this act into the fund.
(11) An institutional investor that holds for investment
purposes only less than 30% of the equity of a person applying for
the internet gaming vendor license under this section is exempt
from the licensure requirements of this act.
Sec. 9. (1) Except for internet gaming conducted by an Indian
tribe under a compact or an amendment to a compact described in
section 7, the division has jurisdiction over and shall supervise
all internet gaming operations governed by this act. The division
may do anything necessary or desirable to effectuate this act,
including, but not limited to, all of the following:
(a) Develop qualifications, standards, and procedures for
approval and licensure by the division of internet gaming licensees
and internet gaming vendors.
(b) Decide promptly and in reasonable order all license
applications and approve, deny, suspend, revoke, restrict, or
refuse to renew internet gaming licenses and internet gaming vendor
licenses. A party aggrieved by an action of the division denying,
suspending, revoking, restricting, or refusing to renew a license
may request a contested case hearing before the division. A request
for hearing under this subdivision must be made to the division in
writing within 21 days after service of notice of the action by the
division.
(c) Conduct all hearings pertaining to violations of this act
or rules promulgated under this act.
(d) Provide for the establishment and collection of all
license fees and taxes imposed by this act and the rules
promulgated under this act and the deposit of the fees and taxes
into the fund.
(e) Develop and enforce testing and auditing requirements for
internet gaming platforms, internet wagering, and internet wagering
accounts.
(f) Develop and enforce requirements for responsible gaming
and player protection, including privacy and confidentiality
standards and duties.
(g) Develop and enforce requirements for accepting internet
wagers.
(h) Adopt by rule a code of conduct governing division
employees that ensures, to the maximum extent possible, that
persons subject to this act avoid situations, relationships, or
associations that may represent or lead to an actual or perceived
conflict of interest.
(i) Develop and administer civil fines for internet gaming
licensees licensed by the division and internet gaming vendor
licensees that violate this act or the rules promulgated under this
act. A fine imposed under this subdivision must not exceed
$5,000.00 per violation.
(j) Audit and inspect, on reasonable notice, books and records
relevant to internet gaming operations, internet wagers, internet
wagering accounts, internet games, or internet gaming platforms,
including, but not limited to, the books and records regarding
financing and accounting materials held by or in the custody of an
internet gaming licensee or internet gaming vendor licensee.
(k) Acquire or lease real property and make improvements to
the property and acquire by lease or by purchase personal property,
including, but not limited to, any of the following:
(i) Computer hardware.
(ii) Mechanical, electronic, and online equipment and
terminals.
(iii) Intangible property, including, but not limited to,
computer programs, software, and systems.
(2) The division may investigate, issue cease and desist
orders, and obtain injunctive relief against a person that offers
internet gaming in this state and is not an internet gaming
licensee.
(3) The division shall keep all information, records,
interviews, reports, statements, memoranda, and other data supplied
to or used by the division in the course of any investigation of a
person licensed under this act strictly confidential and shall use
that material only for investigative purposes. The materials
described in this subsection are exempt from disclosure under
section 13 of the freedom of information act, 1976 PA 442, MCL
15.243.
Sec. 10. The division shall promulgate rules governing the
licensing, administration, and conduct of internet gaming necessary
to carry out this act within 1 year after the effective date of
this act. The promulgation of emergency rules does not satisfy the
requirement for the promulgation of rules to allow a person to
conduct internet gaming under this act. The division shall
promulgate the rules pursuant to the administrative procedures act
of 1969, 1969 PA 306, MCL 24.201 to 24.328. The rules may include
only things expressly authorized by this act, including all of the
following:
(a) The types of internet games to be offered, which must
include, but need not be limited to, poker.
(b) The qualifications, standards, and procedures for approval
and licensure by the division of internet gaming licensees and
internet gaming vendor licensees consistent with this act.
(c) Requirements to ensure responsible gaming.
(d) Technical and financial standards for internet wagering,
internet wagering accounts, and internet gaming platforms, systems,
and software or other electronic components integral to offering
internet gaming.
(e) Procedures for conducting contested case hearings under
this act.
(f) Procedures and requirements for the acceptance, by an
internet gaming licensee licensed by the division, of internet
wagers initiated or otherwise made by persons located in other
jurisdictions.
(g) Requirements for multijurisdictional agreements entered
into by the division with other jurisdictions, including
qualifications, standards, and procedures for approval by the
division of vendors providing internet gaming platforms in
connection with the agreements.
Sec. 11. (1) An internet gaming licensee licensed by the
division must provide 1 or more mechanisms on the internet gaming
platform that the licensee uses that are designed to reasonably
verify that an authorized participant is 21 years of age or older
and that internet wagering is limited to transactions that are
initiated and received or otherwise made by an authorized
participant located in this state or a jurisdiction in the United
States in which internet gaming is legal.
(2) An individual who wishes to place an internet wager under
this act must satisfy the verification requirements under
subsection (1) before he or she may establish an internet gaming
account or make an internet wager on an internet game offered by an
internet gaming licensee licensed by the division.
(3) An internet gaming licensee licensed by the division shall
require its internet gaming platform provider to include mechanisms
on the internet gaming platform the internet gaming licensee uses
that are designed to detect and prevent the unauthorized use of
internet wagering accounts and to detect and prevent fraud, money
laundering, and collusion.
(4) An internet gaming licensee licensed by the division shall
not knowingly authorize any of the following individuals to
establish an internet gaming account or knowingly allow them to
wager on internet games offered by the internet gaming licensee,
except if required and authorized by the division for testing
purposes or to otherwise fulfill the purposes of this act:
(a) An individual who is less than 21 years old.
(b) An individual whose name appears in the division's
responsible gaming database.
Sec. 12. (1) The division may develop responsible gaming
measures, including a statewide responsible gaming database
identifying individuals who are prohibited from establishing an
internet wagering account or participating in internet gaming
offered by an internet gaming licensee licensed by the division.
The executive director of the board may place an individual's name
in the responsible gaming database if any of the following apply:
(a) The individual has been convicted in any jurisdiction of a
felony, a crime of moral turpitude, or a crime involving gaming.
(b) The individual has violated this act or another gaming-
related law.
(c) The individual has performed an act or has a notorious or
unsavory reputation such that the individual's participation in
internet gaming under this act would adversely affect public
confidence and trust in internet gaming.
(d) The individual's name is on a valid and current exclusion
list maintained by this state or another jurisdiction in the United
States.
(2) The division may promulgate rules for the establishment
and maintenance of the responsible gaming database.
(3) An internet gaming licensee, in a format specified by the
division, may provide the division with names of individuals to be
included in the responsible gaming database.
(4) An internet gaming licensee licensed by the division
shall, on the internet gaming platform used by the licensee,
display in a clear, conspicuous, and accessible manner the number
of the toll-free compulsive gambling hotline maintained by this
state and offer responsible gambling services and technical
controls to participants, consisting of both temporary and
permanent self-exclusion for all internet games offered and the
ability for participants to establish their own periodic deposit
and internet wagering limits and maximum playing times.
(5) An authorized participant may voluntarily prohibit himself
or herself from establishing an internet wagering account with an
internet gaming licensee licensed by the division. The division may
incorporate the voluntary self-exclusion list into the responsible
gaming database and maintain both the self-exclusion list and the
responsible gaming database in a confidential manner.
(6) The self-exclusion list and responsible gaming database
established under this section are exempt from disclosure under
section 13 of the freedom of information act, 1976 PA 442, MCL
15.243.
Sec. 13. (1) Except as otherwise authorized in the opinion
described in section 2(2), a person shall not do any of the
following:
(a) Offer internet gaming for play in this state if the person
is not an internet gaming licensee.
(b) Knowingly make a false statement on an application for a
license to be issued under this act.
(c) Knowingly provide false testimony to the board or an
authorized representative of the board while under oath.
(2) A person that violates subsection (1) is guilty of a
felony punishable by imprisonment for not more than 10 years or a
fine of not more than $100,000.00, or both.
(3) The division shall not issue a license under this act to a
person that violates subsection (1).
(4) The attorney general or a county prosecuting attorney
shall bring an action to prosecute a violation of subsection (1),
in the attorney general's or prosecuting attorney's discretion, in
the county in which the violation occurred or in Ingham County.
Sec. 14. (1) A person that receives an internet gaming license
from the division is subject to a tax of 8% on the gross gaming
revenue received by the internet gaming licensee from internet
gaming conducted under this act.
(2) An internet gaming licensee that is subject to subsection
(1) shall pay the tax under subsection (1) on a monthly basis. The
payment for a month is due on the tenth day of the following month.
(3) The tax imposed under this section must be allocated as
follows:
(a) Fifty-five percent to the city in which the internet
gaming licensee's casino is located, for use in connection with the
following:
(i) The hiring, training, and deployment of street patrol
officers in that city.
(ii) Neighborhood and downtown economic development programs
designed to create jobs in that city.
(iii) Public safety programs such as emergency medical
House Bill No. 4926 as amended June 19, 2018
services, fire department programs, and street lighting in that
city.
(iv) Anti-gang and youth development programs in that city.
(v) Other programs that are designed to contribute to the
improvement of the quality of life in that city.
(vi) Relief to the taxpayers of the city from 1 or more taxes
or fees imposed by the city.
(vii) The costs of capital improvements in that city.
(viii) Road repairs and improvements in that city.
(b) [Thirty-five] percent to the state to be deposited in the
fund.
[(c) Five percent to be deposited in the state school aid fund
established under section 11 of article IX of the state constitution of 1963.
(d) Five percent to be deposited in the Michigan transportation fund created under section 10 of 1951 PA 51, MCL 247.660, to be disbursed as provided in section 10(1)(l) of 1951 PA 51, MCL 247.660.]
Sec. 15. (1) The internet gaming fund is created in the state
treasury.
(2) The state treasurer may receive money or other assets
required to be paid into the fund under this act or from any other
source for deposit into the fund. The state treasurer shall direct
the investment of the fund. The state treasurer shall credit to the
fund interest and earnings from fund investments.
(3) The board is the administrator of the fund for auditing
purposes.
(4) The board shall expend money from the fund, on
appropriation, for all of the following:
(a) Each year, $1,000,000.00 to the compulsive gaming
prevention fund created in section 3 of the compulsive gaming
prevention act, 1997 PA 70, MCL 432.253.
(b) The board's costs of regulating and enforcing internet
gaming under this act.
Sec. 16. (1) If a court enters a final judgment or order that
has the effect of invalidating or otherwise rendering inoperative
section 6(1), or otherwise nullifies the ability of a person that
holds a casino license under the Michigan gaming control and
revenue act, 1996 IL 1, MCL 432.201 to 432.226, to offer internet
gaming under this act, this entire act is inoperable and of no
effect.
(2) If a court holds that a provision of this act, or the
application of a provision of this act to any person or
circumstance, is invalid or inoperative other than as provided in
subsection (1), the validity of the remainder of this act and the
application of the remainder of this act to other persons and
circumstances are not affected, as provided in section 5 of 1846 RS
1, MCL 8.5.
Enacting section 1. This act takes effect 90 days after the
date it is enacted into law.
Enacting section 2. This act does not take effect unless House
Bill No. 4927 of the 99th Legislature is enacted into law.